Effects like bullet-time can be created in this way. This will allow for unblurred camera motion, while retaining blurred motion of the action within the camera's field of view. Timewarp can warp the time in a scene while keeping the camera unwarped. Now with Timewarp you can slow the clock down, speed it up, even wind it back, all during a single animation. Previously time has just been a steady clock ticking away at a certain number of frames per second. Timewarp - Time Re-mapping and Warping Shader The lens shader will also allow you to create outlandish, impossibly warped and twisted views for that unique look when normal just won't do. However, no camera lens is perfect the camera lens shader will let you reproduce that reality as well, by allowing you to create lens artifacts such as barrel distortions. Now, these effects are done mimicking actual light physics, resulting in a very high-quality result. Previously, effects such as these were achieved with post-process filtering, which caused artifacts, and degraded the overall quality of the image. No need to do three renders and composite them together. Want to have a front/side/top view in the same render? The lens shader can do it. Multiple camera angles can be rendered to the same image in one pass. The lens shader gives you full control over what part of the scene is rendered for any part of the image. You can even render the scene as seen from the surface of a mesh. Perspective, orthographic, fisheye, 360 degree panorama. Instead, you can now create any type of camera lens you wish. Renders are no longer limited to the standard perspective camera. The lens shader system is a whole new way of rendering in LightWave3D.
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